Sound- 8.5/10
Gameplay- 8.5/10
Replay Value- 8/10
Overall- 8.5/10
The only Mario Kart game on the Gamecube is the worst in the series for a non-porable system, mainly due to bad couse design. But don't misinterpret that to mean it's a bad game, because it's still a good game.
I was very excited about this game when it came out, because it was a Mario Kart game and you should always be excited about any Mario Kart game. I was also excited about the newly added multiplayer mode, which as you should know involves two players on the same kart. This seemed like it would be really fun, and at points it is fun. However, some of the times it is the last thing that you want to do, especially if the person that you are stuck with sucks. The things that make it fun, are really fun. There is the item strategy, meaning that the person who isn't driving gets the items, and seeing as one of the newly added features of this game is each player has there own "special item," it can really effect the outcome of the race. The other feature that makes the new multiplayer really fun is the side swipes. In other words the person who isn't driving can hit L or R and they will reach over and punch in that direction - possibly stealing an item from a kart next to them.
On to the main problem that I hinted at earlier, which is the course design. It is by far the worst in any Mario Kart game to date. Sure there are great courses like DK Mountain, Wario Colosseum, and Waluigi Stadium. However, these good courses get outweighed by terrible courses like Dino Dino Jungle, Dry Dry Desert, Bowser's Castle, and Daisy Crusier - to name a few. Not only that the courses that are in the middle, a.k.a the average ones, usually fall one lower end of the scale. For example, Baby Park is a small circle courses that involves almost no skill and is solely based on your luck with items. Not only is the course design lacking, single player is to. This is because the game was obviously designed with only the multiplayer aspect in mind. The problem is that in single player you have to still choose two players, and when you are racing this can become very distracting - trying to have the right player in position when need that crucial item. That is not as bad though as multiplayer battle however. The course design in this part of the game is the worst I have ever seen anywhere, and isn't even worth mentioning.
I realize that my views do differ with a majority of the owners of this game, and I'll be honest, the other games in this series have spoiled me a great deal. I was just hoping for a lot more in this game. I guess it was somewhat predictable - the changes they made that is - the graphics are enhanced, new players and courses etc. Bottom line, this game is a great multiplayer game if you aren't battling your friends, and this is a great game to add to your collection if you are one of the owners of the Cube.
Pros: Multiplayer racing is fun, Enhanced graphics, Some good courses.
Cons: Lots of bad courses, Multiplayer battle, Single player, Expect more.
Review: Dan
I was very excited about this game when it came out, because it was a Mario Kart game and you should always be excited about any Mario Kart game. I was also excited about the newly added multiplayer mode, which as you should know involves two players on the same kart. This seemed like it would be really fun, and at points it is fun. However, some of the times it is the last thing that you want to do, especially if the person that you are stuck with sucks. The things that make it fun, are really fun. There is the item strategy, meaning that the person who isn't driving gets the items, and seeing as one of the newly added features of this game is each player has there own "special item," it can really effect the outcome of the race. The other feature that makes the new multiplayer really fun is the side swipes. In other words the person who isn't driving can hit L or R and they will reach over and punch in that direction - possibly stealing an item from a kart next to them.
On to the main problem that I hinted at earlier, which is the course design. It is by far the worst in any Mario Kart game to date. Sure there are great courses like DK Mountain, Wario Colosseum, and Waluigi Stadium. However, these good courses get outweighed by terrible courses like Dino Dino Jungle, Dry Dry Desert, Bowser's Castle, and Daisy Crusier - to name a few. Not only that the courses that are in the middle, a.k.a the average ones, usually fall one lower end of the scale. For example, Baby Park is a small circle courses that involves almost no skill and is solely based on your luck with items. Not only is the course design lacking, single player is to. This is because the game was obviously designed with only the multiplayer aspect in mind. The problem is that in single player you have to still choose two players, and when you are racing this can become very distracting - trying to have the right player in position when need that crucial item. That is not as bad though as multiplayer battle however. The course design in this part of the game is the worst I have ever seen anywhere, and isn't even worth mentioning.
I realize that my views do differ with a majority of the owners of this game, and I'll be honest, the other games in this series have spoiled me a great deal. I was just hoping for a lot more in this game. I guess it was somewhat predictable - the changes they made that is - the graphics are enhanced, new players and courses etc. Bottom line, this game is a great multiplayer game if you aren't battling your friends, and this is a great game to add to your collection if you are one of the owners of the Cube.
Pros: Multiplayer racing is fun, Enhanced graphics, Some good courses.
Cons: Lots of bad courses, Multiplayer battle, Single player, Expect more.
Review: Dan
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